<div dir="ltr"><div dir="ltr"><br clear="all"><div><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div dir="ltr"><br></div></div></div></div><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, 2 Mar 2019 at 21:51, Joel Sherrill <<a href="mailto:joel@rtems.org">joel@rtems.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto"><div><br><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Mar 2, 2019, 4:55 AM Vijay Kumar Banerjee <<a href="mailto:vijaykumar9597@gmail.com" target="_blank">vijaykumar9597@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr"><div>Hello,</div><div><br></div><div>I was exploring beagle BSP related open projects that can possibly become a GSoC</div><div>project. After an offlist discussion with Christian, he mentioned that adding </div><div>the framebuffer driver for the BSP can be a very good project. </div><div><br></div><div>It would be great if any of the mentors want to mentor the project this year, </div><div>would like to discuss this further and maybe work on this project for GSoC 19.</div></div></div></blockquote></div></div><div dir="auto"><br></div><div dir="auto">I'm far from a graphics expert but would be willing to mentor this. Hopefully someone with more graphics experience will also pop up.</div><div dir="auto"><br></div><div dir="auto">For background research, see what documentation and BSD licensed code you can find as examples. Also plan to use and likely update the graphics packages in the RSB.</div><div dir="auto"><br></div><div dir="auto">I don't if we have any good basic graphics tests without bringing in a package. Might also be worth looking at a test that writes some basic patterns. </div><div dir="auto"><br></div><div dir="auto">And a mouse might be a good bonus if things go well.</div><div dir="auto"><br></div><div dir="auto">A hello world for this would be running code on a beagle and figuring out how to debug. There was a Qemu from somewhere (Linaro?) that simulated one and ran RTEMS would help your development if it has the graphics simulated.</div><div dir="auto"><br></div><div dir="auto">As you flesh this out, you will need tickets.</div><div dir="auto"><br></div><div dir="auto">I think I just outlined a project. :)</div><div dir="auto"><br></div><div dir="auto">--joel</div></div></blockquote><div><br></div><div>Hello,</div><div><br></div><div>Thanks for agreeing to mentor!</div><div>I'm in the background research phase and have read the framebuffer manual in the docs <br></div><div>and have seen the implementation in the RPi. I couldn't find a lot of information of the FB</div><div>for Beaglebone Black, I'm currently looking at the code in Beagleboard/linux repo. </div><div>Are there any suggested readings that will help me get a better understanding of the</div><div>implementation? Also, it would be nice to have someone hint on the _workflow_ of writing</div><div>the framebuffer driver for a BSP.</div><div><br></div><div>Thanks</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto"><div dir="auto"><br></div><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr"><div><br></div><div>Thank you</div><div><br></div><div>--Vijay</div><div><br></div></div></div>_______________________________________________<br>devel mailing list<br>
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