[PATCH] add freelist data structure to score
Ashi
ashi08104 at gmail.com
Wed Jul 10 06:30:38 UTC 2013
Thanks for all good explanation.
On Tue, Jul 9, 2013 at 11:24 PM, Sebastian Huber <
sebastian.huber at embedded-brains.de> wrote:
> On 07/09/2013 05:29 AM, Ashi wrote:
>
>> Hi, Sebastian, thanks for your review!
>>
>> 在 2013-7-7 下午9:49,"Sebastian Huber" <sebastian.huber at embedded-**brains.de<sebastian.huber at embedded-brains.de>
>> <mailto:sebastian.huber@**embedded-brains.de<sebastian.huber at embedded-brains.de>
>> >>写道:
>>
>> >
>> > Hello Ashi,
>> >
>> >
>> > On 06/07/13 09:17, Ashi wrote:
>> >>
>> >> Hi all,
>> >>
>> >> this patch adds a data structure called freelist to score, there are
>> no
>> >> test cases yet and should be added later.
>> >
>> >
>> > I would appreciate to have the test for this new stuff included in the
>> patch.
>>
>>
>> sure, I will update the patch with test cases.
>> >
>> >
>> >>
>> >> Freelist is a structure, which contains a chain of nodes. It supports
>> 2
>> >> operation:
>> >> - get node from freelist
>> >> - put node to freelist.
>> >> And when there is no enough node in freelist, it will automatically
>> >> increase itself's size by allocate more nodes from heap or
>> workspace(which
>> >> is specified by user).
>> >
>> >
>> > What can I do if I like to get the nodes from a magic space?
>>
>>
>> sorry for the unclear, you can get nodes from freelist by 'get'
>> operation. And
>> if you mean get nodes from heap or workspace, it's done by
>> _Freelist_Get_node(), which calls _Freelist_Bump() when there is no free
>> node left.
>>
>
> Yes, the problem is that you limit your Freelist to the heap and
> workspace. If you use a handler function (or virtual method if you like)
> then you can avoid this limitation.
>
> [...]
>
> >> +/**
>> >> + * @typedef freelist_callout
>> >> + */
>> >> +typedef void (*freelist_callout)(
>> >> + Freelist_Control *fc,
>> >> + void *nodes
>> >> +);
>> >> +
>> >> +/**
>> >> + * @typedef Freelist_Control_struct
>> >> + *
>> >> + * This is used to manage each element.
>> >> + */
>> >> +struct Freelist_Control_struct {
>> >> + Chain_Control Freelist;
>> >> + size_t free_count;
>> >
>> >
>> > Why do we need the free_count?
>>
>> free_count is used to keep track how many nodes there is in freelist. And
>> if
>> free_count is 0 when you try to get node from freelist by call
>> _Freelist_Get_node(), _Freelist_Get_node() will call _Freelist_Bump() to
>> allocate more node from heap or workspace.
>>
>
> The list knows if it is empty. There is not need to store this
> information in two ways.
>
>
> >
>> >> + size_t bump_count;
>> >> + size_t node_size;
>> >
>> >
>> >> + freelist_callout callout;
>> >> + bool use_workspace;
>> >> +};
>> >
>> >
>> > I would replace this with an extend handler.
>> >
>> > /**
>> > * @brief Extends the freelist.
>> > *
>> > * @param[in] freelist The freelist control.
>> > *
>> > * @return The count of new nodes.
>> > */
>> > typedef size_t ( *Freelist_Extend )( Freelist_Control *freelist );
>> >
>> > This is much more flexible since you only specify the interface and
>> don't
>> limit this to heap/workspace.
>> >
>> > You can provide a _Freelist_Extend_with_nothing(**) which simply
>> returns 0.
>>
>> Yeah, this Freelist_Extend is very flexible, but I feel the
>> Freelist_Extend is
>> a little complex. As it shows in _Freelist_Bump(), if users provides
>> their own
>> extension function, they have to append there new nodes to freelist's
>> internal
>> chain and call their callout function on new nodes. And since
>> _Freelist_Initialize() also would call Freelist_Extend(), if we provided
>> _Freelist_Extend_with_nothing(**), the initialization may fail.
>>
>
> Since the Freelist_Extend gets the Freelist as a first argument it can set
> the extend handler to _Freelist_Extend_with_nothing(**) after the first
> invocation.
>
> Example:
>
>
> /**
> * @brief Extends the freelist.
> *
> * @param[in] freelist The freelist control.
> */
> typedef void ( *Freelist_Extend )( Freelist_Control *freelist );
>
> typedef struct {
> Objects_Control obj;
> int x;
> } my_obj;
>
> void my_extend( Freelist_Control *freelist )
> {
> size_t bump_count = freelist->bump_count;
> size_t size = bump_count * sizeof(my_obj);
> my_obj *objs = malloc(size);
>
> _Freelist_Set_extend_handler( freelist, _Freelist_Extend_with_nothing );
> _Chain_Initialize(
> _Freelist_Get_list( freelist ),
> objs,
> bump_count,
> size
> );
>
> }
>
I'm a little confused by my_extend() function, is it only called after
calling _Freelist_Initialize() by user?
>
> [...]
>
> --
> Sebastian Huber, embedded brains GmbH
>
> Address : Dornierstr. 4, D-82178 Puchheim, Germany
> Phone : +49 89 189 47 41-16
> Fax : +49 89 189 47 41-09
> E-Mail : sebastian.huber at embedded-**brains.de<sebastian.huber at embedded-brains.de>
> PGP : Public key available on request.
>
> Diese Nachricht ist keine geschäftliche Mitteilung im Sinne des EHUG.
>
Cheers,
Zhongwei
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