[PATCH 10/12] scheduler: Simplify simple scheduler
Sebastian Huber
sebastian.huber at embedded-brains.de
Wed Jun 12 15:29:34 UTC 2013
Add and use _Scheduler_simple_Insert_as_first_order(),
_Scheduler_simple_Insert_as_last_order(),
_Scheduler_simple_Insert_as_first() and
_Scheduler_simple_Insert_as_last().
---
.../score/inline/rtems/score/schedulersimple.inl | 46 ++++++++++++++++++++
.../score/src/schedulersimplereadyqueueenqueue.c | 21 +--------
.../src/schedulersimplereadyqueueenqueuefirst.c | 26 +----------
3 files changed, 50 insertions(+), 43 deletions(-)
diff --git a/cpukit/score/inline/rtems/score/schedulersimple.inl b/cpukit/score/inline/rtems/score/schedulersimple.inl
index e67fc3c..1b58c85 100644
--- a/cpukit/score/inline/rtems/score/schedulersimple.inl
+++ b/cpukit/score/inline/rtems/score/schedulersimple.inl
@@ -48,6 +48,52 @@ RTEMS_INLINE_ROUTINE void _Scheduler_simple_Ready_queue_requeue(
_Scheduler_simple_Ready_queue_enqueue( the_thread );
}
+RTEMS_INLINE_ROUTINE bool _Scheduler_simple_Insert_as_first_order(
+ const Chain_Node *to_insert,
+ const Chain_Node *next
+)
+{
+ const Thread_Control *thread_to_insert = (const Thread_Control *) to_insert;
+ const Thread_Control *thread_next = (const Thread_Control *) next;
+
+ return thread_to_insert->current_priority <= thread_next->current_priority;
+}
+
+RTEMS_INLINE_ROUTINE bool _Scheduler_simple_Insert_as_last_order(
+ const Chain_Node *to_insert,
+ const Chain_Node *next
+)
+{
+ const Thread_Control *thread_to_insert = (const Thread_Control *) to_insert;
+ const Thread_Control *thread_next = (const Thread_Control *) next;
+
+ return thread_to_insert->current_priority < thread_next->current_priority;
+}
+
+RTEMS_INLINE_ROUTINE void _Scheduler_simple_Insert_as_first(
+ Chain_Control *chain,
+ Thread_Control *to_insert
+)
+{
+ _Chain_Insert_ordered_unprotected(
+ chain,
+ &to_insert->Object.Node,
+ _Scheduler_simple_Insert_as_first_order
+ );
+}
+
+RTEMS_INLINE_ROUTINE void _Scheduler_simple_Insert_as_last(
+ Chain_Control *chain,
+ Thread_Control *to_insert
+)
+{
+ _Chain_Insert_ordered_unprotected(
+ chain,
+ &to_insert->Object.Node,
+ _Scheduler_simple_Insert_as_last_order
+ );
+}
+
/** @} */
#endif
diff --git a/cpukit/score/src/schedulersimplereadyqueueenqueue.c b/cpukit/score/src/schedulersimplereadyqueueenqueue.c
index ea3c2c4..8d7ef0f 100644
--- a/cpukit/score/src/schedulersimplereadyqueueenqueue.c
+++ b/cpukit/score/src/schedulersimplereadyqueueenqueue.c
@@ -28,24 +28,7 @@ void _Scheduler_simple_Ready_queue_enqueue(
Thread_Control *the_thread
)
{
- Chain_Control *ready;
- Chain_Node *the_node;
- Thread_Control *current;
+ Chain_Control *ready = (Chain_Control *) _Scheduler.information;
- ready = (Chain_Control *)_Scheduler.information;
- the_node = _Chain_First( ready );
- current = (Thread_Control *)ready;
-
- for ( ; !_Chain_Is_tail( ready, the_node ) ; the_node = the_node->next ) {
- current = (Thread_Control *) the_node;
-
- /* break when AT END OR PAST our priority */
- if ( the_thread->current_priority < current->current_priority ) {
- current = (Thread_Control *)current->Object.Node.previous;
- break;
- }
- }
-
- /* enqueue */
- _Chain_Insert_unprotected( (Chain_Node *)current, &the_thread->Object.Node );
+ _Scheduler_simple_Insert_as_last( ready, the_thread );
}
diff --git a/cpukit/score/src/schedulersimplereadyqueueenqueuefirst.c b/cpukit/score/src/schedulersimplereadyqueueenqueuefirst.c
index 47a4a3b..95c6fad 100644
--- a/cpukit/score/src/schedulersimplereadyqueueenqueuefirst.c
+++ b/cpukit/score/src/schedulersimplereadyqueueenqueuefirst.c
@@ -27,29 +27,7 @@ void _Scheduler_simple_Ready_queue_enqueue_first(
Thread_Control *the_thread
)
{
- Chain_Control *ready;
- Chain_Node *the_node;
- Thread_Control *current;
+ Chain_Control *ready = (Chain_Control *) _Scheduler.information;
- ready = (Chain_Control *)_Scheduler.information;
- current = (Thread_Control *)ready;
-
- /*
- * Do NOT need to check for end of chain because there is always
- * at least one task on the ready chain -- the IDLE task. It can
- * never block, should never attempt to obtain a semaphore or mutex,
- * and thus will always be there.
- */
- for ( the_node = _Chain_First(ready) ; ; the_node = the_node->next ) {
- current = (Thread_Control *) the_node;
-
- /* break when AT HEAD OF (or PAST) our priority */
- if ( the_thread->current_priority <= current->current_priority ) {
- current = (Thread_Control *)current->Object.Node.previous;
- break;
- }
- }
-
- /* enqueue */
- _Chain_Insert_unprotected( (Chain_Node *)current, &the_thread->Object.Node );
+ _Scheduler_simple_Insert_as_first( ready, the_thread );
}
--
1.7.7
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