[rtems commit] score: Split _Thread_Change_priority()

Sebastian Huber sebh at rtems.org
Wed Jul 27 08:56:10 UTC 2016


Module:    rtems
Branch:    master
Commit:    f4d1f307926b6319e5d3b325dbe424901285dec1
Changeset: http://git.rtems.org/rtems/commit/?id=f4d1f307926b6319e5d3b325dbe424901285dec1

Author:    Sebastian Huber <sebastian.huber at embedded-brains.de>
Date:      Wed Jun 22 17:09:56 2016 +0200

score: Split _Thread_Change_priority()

Update #2412.
Update #2556.
Update #2765.

---

 cpukit/score/include/rtems/score/threadimpl.h | 10 +++++
 cpukit/score/src/threadchangepriority.c       | 61 +++++++++++++++++++++++----
 2 files changed, 62 insertions(+), 9 deletions(-)

diff --git a/cpukit/score/include/rtems/score/threadimpl.h b/cpukit/score/include/rtems/score/threadimpl.h
index ec82b91..5323e2c 100644
--- a/cpukit/score/include/rtems/score/threadimpl.h
+++ b/cpukit/score/include/rtems/score/threadimpl.h
@@ -460,6 +460,16 @@ typedef bool ( *Thread_Change_priority_filter )(
   void             *arg
 );
 
+Thread_Control *_Thread_Apply_priority(
+  Thread_Control                *the_thread,
+  Priority_Control               new_priority,
+  void                          *arg,
+  Thread_Change_priority_filter  filter,
+  bool                           prepend_it
+);
+
+void _Thread_Update_priority( Thread_Control *the_thread );
+
 /**
  * @brief Changes the priority of a thread if allowed by the filter function.
  *
diff --git a/cpukit/score/src/threadchangepriority.c b/cpukit/score/src/threadchangepriority.c
index 7b22371..d895ee6 100644
--- a/cpukit/score/src/threadchangepriority.c
+++ b/cpukit/score/src/threadchangepriority.c
@@ -22,7 +22,7 @@
 #include <rtems/score/threadimpl.h>
 #include <rtems/score/schedulerimpl.h>
 
-void _Thread_Change_priority(
+static Thread_Control *_Thread_Apply_priority_locked(
   Thread_Control                *the_thread,
   Priority_Control               new_priority,
   void                          *arg,
@@ -30,11 +30,6 @@ void _Thread_Change_priority(
   bool                           prepend_it
 )
 {
-  ISR_lock_Context  lock_context;
-  ISR_lock_Control *lock;
-
-  lock = _Thread_Lock_acquire( the_thread, &lock_context );
-
   /*
    * For simplicity set the priority restore hint unconditionally since this is
    * an average case optimization.  Otherwise complicated atomic operations
@@ -62,17 +57,65 @@ void _Thread_Change_priority(
       new_priority,
       the_thread->Wait.queue
     );
+  } else {
+    the_thread = NULL;
+  }
 
-    _Thread_Lock_release( lock, &lock_context );
+  return the_thread;
+}
+
+Thread_Control *_Thread_Apply_priority(
+  Thread_Control                *the_thread,
+  Priority_Control               new_priority,
+  void                          *arg,
+  Thread_Change_priority_filter  filter,
+  bool                           prepend_it
+)
+{
+  ISR_lock_Context  lock_context;
+  ISR_lock_Control *lock;
+
+  lock = _Thread_Lock_acquire( the_thread, &lock_context );
+  the_thread = _Thread_Apply_priority_locked(
+    the_thread,
+    new_priority,
+    arg,
+    filter,
+    prepend_it
+  );
+  _Thread_Lock_release( lock, &lock_context );
+  return the_thread;
+}
+
+void _Thread_Update_priority( Thread_Control *the_thread )
+{
+  if ( the_thread != NULL ) {
+    ISR_lock_Context lock_context;
 
     _Thread_State_acquire( the_thread, &lock_context );
     _Scheduler_Update_priority( the_thread );
     _Thread_State_release( the_thread, &lock_context );
-  } else {
-    _Thread_Lock_release( lock, &lock_context );
   }
 }
 
+void _Thread_Change_priority(
+  Thread_Control                *the_thread,
+  Priority_Control               new_priority,
+  void                          *arg,
+  Thread_Change_priority_filter  filter,
+  bool                           prepend_it
+)
+{
+  the_thread = _Thread_Apply_priority(
+    the_thread,
+    new_priority,
+    arg,
+    filter,
+    prepend_it
+  );
+  _Thread_Update_priority( the_thread );
+}
+
 static bool _Thread_Raise_priority_filter(
   Thread_Control   *the_thread,
   Priority_Control *new_priority,




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