[PATCH 1/4 v2] score: Simplify _Thread_Set_state()
Sebastian Huber
sebastian.huber at embedded-brains.de
Wed Apr 8 09:49:09 UTC 2015
---
cpukit/score/include/rtems/score/threadimpl.h | 15 +++++----------
cpukit/score/src/threadsetstate.c | 16 +++++++++-------
2 files changed, 14 insertions(+), 17 deletions(-)
diff --git a/cpukit/score/include/rtems/score/threadimpl.h b/cpukit/score/include/rtems/score/threadimpl.h
index 551df45..f32362f 100644
--- a/cpukit/score/include/rtems/score/threadimpl.h
+++ b/cpukit/score/include/rtems/score/threadimpl.h
@@ -258,18 +258,13 @@ void _Thread_Clear_state(
);
/**
- * @brief Sets the indicated @a state for @a the_thread.
+ * @brief Sets the specified thread state.
*
- * This routine sets the indicated @a state for @a the_thread. It performs
- * any necessary scheduling operations including the selection of
- * a new heir thread.
- *
- * @param[in] the_thread is the thread to set the state for.
- * @param[in] state is the state to set the_thread to.
+ * In case the previous state is the ready state, then the thread is blocked by
+ * the scheduler.
*
- * - INTERRUPT LATENCY:
- * + ready chain
- * + select map
+ * @param[in] the_thread The thread.
+ * @param[in] state The state to set. It must not be zero.
*/
void _Thread_Set_state(
Thread_Control *the_thread,
diff --git a/cpukit/score/src/threadsetstate.c b/cpukit/score/src/threadsetstate.c
index 02ee70e..2769711 100644
--- a/cpukit/score/src/threadsetstate.c
+++ b/cpukit/score/src/threadsetstate.c
@@ -22,7 +22,7 @@
#endif
#include <rtems/score/threadimpl.h>
-#include <rtems/score/isrlevel.h>
+#include <rtems/score/assert.h>
#include <rtems/score/schedulerimpl.h>
void _Thread_Set_state(
@@ -31,17 +31,19 @@ void _Thread_Set_state(
)
{
ISR_lock_Context lock_context;
- States_Control current_state;
+ States_Control previous_state;
+ States_Control next_state;
+
+ _Assert( state != 0 );
_Scheduler_Acquire( the_thread, &lock_context );
- current_state = the_thread->current_state;
- if ( _States_Is_ready( current_state ) ) {
- the_thread->current_state = state;
+ previous_state = the_thread->current_state;
+ next_state = _States_Set( state, previous_state);
+ the_thread->current_state = next_state;
+ if ( _States_Is_ready( previous_state ) ) {
_Scheduler_Block( the_thread );
- } else {
- the_thread->current_state = _States_Set( state, current_state);
}
_Scheduler_Release( the_thread, &lock_context );
--
1.8.4.5
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