[PATCH 2/4 v2] score: Return prev state in thread state set/clear
Sebastian Huber
sebastian.huber at embedded-brains.de
Wed Apr 8 09:49:10 UTC 2015
---
cpukit/score/include/rtems/score/threadimpl.h | 20 +++++++++++---------
cpukit/score/src/threadclearstate.c | 22 +++++++++++++++-------
cpukit/score/src/threadsetstate.c | 4 +++-
3 files changed, 29 insertions(+), 17 deletions(-)
diff --git a/cpukit/score/include/rtems/score/threadimpl.h b/cpukit/score/include/rtems/score/threadimpl.h
index f32362f..65625b6 100644
--- a/cpukit/score/include/rtems/score/threadimpl.h
+++ b/cpukit/score/include/rtems/score/threadimpl.h
@@ -242,17 +242,17 @@ void _Thread_Ready(
);
/**
- * @brief Clears the indicated STATES for @a the_thread.
+ * @brief Clears the specified thread state.
*
- * This routine clears the indicated STATES for @a the_thread. It performs
- * any necessary scheduling operations including the selection of
- * a new heir thread.
+ * In case the previous state is a non-ready state and the next state is the
+ * ready state, then the thread is unblocked by the scheduler.
*
- * - INTERRUPT LATENCY:
- * + priority map
- * + select heir
+ * @param[in] the_thread The thread.
+ * @param[in] state The state to clear. It must not be zero.
+ *
+ * @return The previous state.
*/
-void _Thread_Clear_state(
+States_Control _Thread_Clear_state(
Thread_Control *the_thread,
States_Control state
);
@@ -265,8 +265,10 @@ void _Thread_Clear_state(
*
* @param[in] the_thread The thread.
* @param[in] state The state to set. It must not be zero.
+ *
+ * @return The previous state.
*/
-void _Thread_Set_state(
+States_Control _Thread_Set_state(
Thread_Control *the_thread,
States_Control state
);
diff --git a/cpukit/score/src/threadclearstate.c b/cpukit/score/src/threadclearstate.c
index c60fb8f..ae54e3a 100644
--- a/cpukit/score/src/threadclearstate.c
+++ b/cpukit/score/src/threadclearstate.c
@@ -19,27 +19,35 @@
#endif
#include <rtems/score/threadimpl.h>
+#include <rtems/score/assert.h>
#include <rtems/score/schedulerimpl.h>
-void _Thread_Clear_state(
+States_Control _Thread_Clear_state(
Thread_Control *the_thread,
States_Control state
)
{
ISR_lock_Context lock_context;
- States_Control current_state;
+ States_Control previous_state;
+
+ _Assert( state != 0 );
_Scheduler_Acquire( the_thread, &lock_context );
- current_state = the_thread->current_state;
- if ( current_state & state ) {
- current_state =
- the_thread->current_state = _States_Clear( state, current_state );
+ previous_state = the_thread->current_state;
+
+ if ( ( previous_state & state ) != 0 ) {
+ States_Control next_state;
- if ( _States_Is_ready( current_state ) ) {
+ next_state = _States_Clear( state, previous_state );
+ the_thread->current_state = next_state;
+
+ if ( _States_Is_ready( next_state ) ) {
_Scheduler_Unblock( the_thread );
}
}
_Scheduler_Release( the_thread, &lock_context );
+
+ return previous_state;
}
diff --git a/cpukit/score/src/threadsetstate.c b/cpukit/score/src/threadsetstate.c
index 2769711..5112827 100644
--- a/cpukit/score/src/threadsetstate.c
+++ b/cpukit/score/src/threadsetstate.c
@@ -25,7 +25,7 @@
#include <rtems/score/assert.h>
#include <rtems/score/schedulerimpl.h>
-void _Thread_Set_state(
+States_Control _Thread_Set_state(
Thread_Control *the_thread,
States_Control state
)
@@ -47,4 +47,6 @@ void _Thread_Set_state(
}
_Scheduler_Release( the_thread, &lock_context );
+
+ return previous_state;
}
--
1.8.4.5
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