rtems for video games.

Steven Johnson sjohnson at sakuraindustries.com
Thu May 19 19:49:53 UTC 2005

If its good enough for ICBM's and the like, I think it would be good 
enough for a game.

It would have to be a console however, running it on top of another OS 
wouldnt be very efficient.

An advantage for a gaming console is its ability to run multiprocessor 
(asynchronous multi processing) which is useful for dividing the job 
over different execution units. (Not that ive ever used this feature.)

I use it in real time graphical (animations, image rendering, changing 
based on received data) applications, and it works well, never had a 
problem with performance, that i can blame RTEMS for. (Not games, but 
similar concepts to the application).

Steven Johnson

sam wun wrote:

> Hi list,
> Is possible to use rtems as a high  performance OS for video games?
> Sam.

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