RTEMS + PS3

Karel Gardas kgardas at objectsecurity.com
Fri Aug 24 03:27:27 UTC 2007


Hoan Hoang wrote:
> Hi,
> 
>     I don't have a PS3 yet but would very much like to see that
> happen.   So please do the port.  :-)

The same here! :-) Please consider using Full System Simulator which is
available as a part of Cell SDK for debugging:

http://www.alphaworks.ibm.com/topics/cell?open&S_TACT=105AGX16&S_CMP=DWPA

Good luck!
Karel

> 
> 
> Steven Johnson wrote:
>> Hi,
>>
>> As you may or may not be aware, the PS3 has the ability to have an 
>> "other os" installed on it, basically this means sony have given 
>> homebrew developers a way to write native code for the PS3, this code 
>> runs under the PS3's Hypervisor, so its access to hardware is "managed", 
>> but otherwise its just code running on the bare PS3 CPU.
>>
>> I am considering porting an RTEMS application of mine to it, because it 
>> is cheap consistent hardware which is very good at media applications, 
>> which is what my application needs.
>>
>> My question is, the PS3 has a dual thread PPC64 cpu (plus some other 
>> stuff we wont worry about at the moment).  Are there any examples of 
>> RTEMS running on processors with multiple hardware threads?  If not what 
>> should I watch out for in this port, as I want to use both hardware 
>> threads for maximum performance.
>>
>> Are there any other suggestions before I embark on this port?
>>
>> I know there are Fat file system drivers in RTEMS at the moment, what 
>> about other file systems, like ext2, are there any projects implementing 
>> those yet?
>>
>> Thanks,
>> Steven
>> _______________________________________________
>> rtems-users mailing list
>> rtems-users at rtems.com
>> http://rtems.rtems.org/mailman/listinfo/rtems-users
>>
>>   
> 
> 
> 
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> 


-- 
Karel Gardas                  kgardas at objectsecurity.com
ObjectSecurity Ltd.           http://www.objectsecurity.com



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