EmbedCoreTech - Contribution Direction for RTEMS using i.MX6Q
JunBeom Kim (EmbedCoreTech)
jbkim at e-coretech.kr
Thu Mar 29 06:30:18 UTC 2018
I am JunBeom Kim of EmbedCoreTech in South Korea.
My company was established in end of 2017 year after spin-off of Coressent
Our company business is almost same from Coressent Korea.
1) Embedded S/W consulting
2) Commercial Software distributor
I have worked with Korean medical company regarding RTEMS/Qt for
i.MX6Q(single core only) since 2015 year.
Because my project with Korean customer will be done soon, I can start to
discuss with RTEMS user regarding RTEMS for i.MX6Q
My internal project goal is below;
1. Board : NXP i.MX6Q SDP
I will purchase this board soon.
2. S/W booting sequence change from boot by BootROM's first loader to second
loader of u-boot.
Current RTEMS version is booted from Boot ROM directly. RTEMS booting speed
is faster than u-boot.
I think that correct direction is to use RTEMS boot by second loader(u-boot)
3. Multi-core Support
I am working this internally for supporting SMP for i.MX6Q. there is RTEMS
booting stop problem.
I would like to discuss with RTEMS users for booting stabilization for SMP
4. Driver framework change from Platform SDK to FreeBSD libbsd.
Because Platform SDK(Bear metal device driver framework) is not supported by
NXP any more, there is risk for using this continuously. I think that best
way is driver migration from Platform SDK to FreeBSD's i.MX6 BSP port.
Because I already ported libbsd's network stack by Sebastian Huber's i.MX7D
port contribution help, I can port network stack on i.MX6Q SDP board by
Especially, I would like to add USB host stack.
5. i.MX6Q OpenGL ES port.
I already discussed with NXP Europe R&D by help of NXP Korea in 2015 year.
I re-started with NXP Korea regarding i.MX6Q Vivante OpenGL ES software
Even though there is software license fee(high cost) for OpenGL ES, I
decided to purchase OpenGL ES software from NXP. I am gathering budget for
Also, I should discuss with NXP regarding OpenGL ES driver library
I didn't decide OpenGL ES RTEMS version's business model until now.
First of all, I will make OpenGL ES software evaluation version. Evaluation
version have full-feature for OpenGL ES 2.0, but, there is periodic company
logo view whenever OpenGL ES application is run on target.
6. Qt 5.10 Integration on top of RTEMS with OpenGL ES.
It is my final goal.
RTEMS users can consider two application development(RTEMS application with
OpenGL ES only, Qt application with RTEMS/OpenGL ES).
On referencing, I already ported Qt 4.8.5 version without OpenGL ES.
But, there was several issues(CPU high-load by non-accelerated graphics,
limitation of using another Qt module as like QML, Qt Quick for 3D).
Because I have modified Qt framework for RTEMS, I can not distribute to any
customers my modified Qt framework.
Also, customer should purchase Qt commercial license before receiving my
modified Qt framework.
And then, after customer complete to make product using RTEMS/Qt, customer
should pay to Qt royalty.
I can not handle about Qt license policy.
If you have any questions, please feel free to contact me.
President / EmbedCoreTech
Email: jbkim at e-coretech.kr
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